![]() ![]() ![]() ![]() It will discuss some of the ways ‘the gaze' has been shaped by literary and filmic studies before turning to Outlast (2013) by Red Barrels Games as an example of the way the medium can rearticulate our understanding of watching and being watched. This chapter will examine the ways ‘the gaze' is expressed and utilized in video games, particularly the “survival horror” genre. AbstractAs an emergent medium capable of telling complex stories, the video game gives us unique insight and challenges to established critical theory. ![]()
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